Dear friends, i want to share the experience of creating 2D maps for games. In this article, we consider the general steps.
The goal:
- To make 30 cards. This card will be a green area with mountains and trees. Each of the cards may be changed to 20 times. And so fast !! Fast !!!
Tools:
- Adobe illustrator, as a source of graphics
The Steps:
1. Draw contours
2. The style is applied (see below)
So, let's begin:
1. Mark up our field =))

4. Apply to the object in advance drawn style. (About him, too, be sure to tell)
Very convenient if you put all the different objects on different layers:
Here's what my palette of styles
What will happen in seduyuschih articles:
- Creation of every style (15 minutes each)
- Drawing objects and arrays:
Done
- To make 30 cards. This card will be a green area with mountains and trees. Each of the cards may be changed to 20 times. And so fast !! Fast !!!
Tools:
- Adobe illustrator, as a source of graphics
The Steps:
1. Draw contours
2. The style is applied (see below)
So, let's begin:
1. Mark up our field =))

2. Apply to the field prepared beforehand seamless fill (see below)
3. Designate the contours of the road.
5. Draw the area of "hostile" territory. (I even lay out the source)
6. Apply styles to these areas!
7. Draw the outline of the mountains
8. Apply styles to these areas of the mountains and shadows from them.
8. Adding objects - trees. Is Done!
Very convenient if you put all the different objects on different layers:
Here's what my palette of styles
What will happen in seduyuschih articles:
- Creation of every style (15 minutes each)
- Drawing objects and arrays:
Done
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